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12/08/2008

Immersive reality for Second Life

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  Recent research has shown that a simulated out-of-body experience is easily induced by presenting a binocular view of another's surroundings to an observer (see reference 1 below). By presenting slightly different angles to the left and the right eye, a stereoscopic effect can be induced. Second life is a growing online community that would potentially be interested in immersive virtual reality, and there could be money to be made by enhancing their online experience. Using an infrared sensor similar to the Wii remote would provide head tracking to communicate with the software (see reference 2) in a more realistic way.
  Ingredients:
1. Binocular display
2. Infrared sensor for head movement tracking simlilar using Wii remote hack. (see reference 2)
  1. http://www.nytimes.com/2008/12/02/health/02mind.html?scp=2&sq=mind&st=cse
  2. http://www.ted.com/index.php/talks/johnny_lee_demos_wii_remote_hacks.html
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ClenKeane
 
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